About me
I am professional visual artist with over eight years of compositing experience. Before getting my start in VFX, I worked as a classically trained artist exhibiting my work internationally. Always looking forward and for new challenges, I traded in paint for pixels five years ago. I enjoy the collaborative aspect of filmmaking and the beauty of digital VFX.
I am a Canadian citizen and a BC resident.
Work Experience
Compositor November 2020 - Present Zoic Studios, Vancouver
“Sweet Tooth” Season 3
“Paper Girls” Season 1
“Sweet Tooth” Season 2
Compositor August 2020 - October 2020 Sony Pictures Imageworks, Vancouver
“Spider - Man : No Way Home”
Compositor January 2018 - July 2020 Zoic Studios, Vancouver
“Fargo” Season 4
“Stargirl” Season 1
“The Chilling Adventures of Sabrina” Season 2
Compositor December, 2018 FuseFX, Vancouver
“Possibilities” Disney episodic
“The 100” (2018)
Key Compositor May 2017 – November 2017 MPC, Vancouver
“Aquaman” (2017)
Compositor September 2015 - present
Zoic Studios, Vancouver
“A Series of Unfortunate Events” (2017) episodes 101, 102, 103, 104, 108
“The 100” (2017) episode 413
“The Haunted” (2017) episode 101
“The Mist” (2017) episode 104
“The Get Down” (2016, 2017) episodes 101, 112
“Quantico” (2015) episode 112
“Bastards” (2016)
“Everything Everything” (2016)
“Keeping up with the Jones” (2015)
“Keanu” (2015)
Compositor September 2014 - August 2015
Image Engine, Vancouver
“Last Witch Hunter” (2015)
“Deadpool” (2015)
“Straight Outta Compton” (2015)
“Game of Thrones” (2015) episodes 504, 505, 508, 509, 510
“Point Break” (2015)
“American Sniper” (2014)
Responsibilities: Pulling green/blue screen keys, retiming plates, rig removal, stitching plates, integrating multipass CG renders and practical elements into live action plates, projection work for set extensions and clean plates, grading, tracking.
Highlights: Creating blood and gore for “Game of Thrones”. Look development for the iron tool transformation in “Last Witch Hunter”. Building out the stadium shots in “Straight Outta Compton”.
Compositor August 2013 - June 2014
Method Studios, Vancouver
“Transformers: Age of Extinction ” (2014)
“The Maze Runner” (2013 - 2104)
Highlights: Seeing a project through from start to finish on “The Maze Runner”.
Compositor March 2013 – April 2013 MPC, Vancouver
“The Lone Ranger” (2013)
Compositor December 2012 - Feb. 2013
Rhythm & Hues, Vancouver
“Black Sky” (2013)
CG Generalist August 2012 – November 2012
Gradient Effects, Vancouver
“Identity Thief” (2012)
Responsibilities: keying, rig removal, cg modeling cg surfacing, andI/O
Junior Compositor March2012 – June 2012
Rainmaker, Vancouver
“Escape from Planet Earth”, full CG Feature (2012)
Software
Nuke, Mocha, Maya, AfterEffects, Premier, Photoshop, Illustrator, Shotgun, RV
Education
2012 Vancouver Film School
Diploma in 3D Animation and VFX, Modeling Stream
1998 University of Calgary
Master of Fine Art
1995 University of Alberta
Bachelors of Fine Art
Additional Workshops
2014 “The Machine”, fxphd
2012 Side Effects Houdini Workshop, Van Arts
2010 3D Intensive, Van Arts
2010 Maya Level I, Humber College